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Creative director confirms difficulty settings in ‘Ghost of Tsushima’

Creative director confirms difficulty settings in ‘Ghost of Tsushima’

“Ghost of Tsushima,” an open-world game that puts you in the shoes of a samurai, will come with varying difficulty modes, creative director Jason Connell confirmed to The Washington Post.

“So, first of all, we do have difficulty,” Connell said. “If the game is too easy and you want it to be a much more challenging experience, you can take it up a notch. If you find the game is a little too hard, you can take it down. Again, this is an effort to try to get as many players as possible.”

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